Still getting back into the groove of things, so my apologies if these come late for a little bit. Not being on the internet so much and stuff always seems to throw me off… I guess it’s my version of jetlag or something haha.
Okay, so now that I’ve give the first look to Drivel With Spencer, it’s time to blog about the amazingness that happened at Valve! There are some things I won’t go into detail on or won’t touch on at all (they didn’t tell me anything about sharing what I learned, but they were very obviously sketchy about even mentioning one thing in particular, so… yeah), but for the most part, I will share what I learned with you who read my blog! So, get your nerd on and let’s dive into this sea of awesome!
As I’ve mentioned previously, there was nobody there to give us the tour and we didn’t get an email saying that the tour wouldn’t happen. We were just lucky enough to get in the elevator at the perfect moment with some of the Valve employees, and they let us in. Erik Wolpaw, one of the writers of Portal 2, felt bad that we’d come only to see nobody there, so he was kind enough to give us a tour. And no matter how much he tries to tell himself he was bad at giving the tour, don’t let him believe it. He was awesome.
He showed us around and boy, was there a lot of awesomeness. I guess on the regular tours you just go around and get some history and stuff, but on this tour we actually went and bugged some of the dev teams and talked and geeked out and had fun with the people working at Valve. It was so cool… we got to ask them questions and take a look at their workplace and all this good stuff. And so, because of that, I have a decent amount of awesome information to share with you guys! I’ll start with the random stuff and work my way up to the awesome.
So first off for the random stuff. There’s this one fellow who works on Team Fortress 2, Kyle… he wasn’t actually there because of the snow, but he seems like a cool person from what I’ve seen. His desk was completely covered in hats. Why, you ask? No, it wasn’t because they were references for future hat additions to the game. It’s because his new year’s resolution for 2012 is to wear a different hat every day. EVERY SINGLE DAY. That’s a lot of hats… and is just pure awesome in how random it is. On the topic of references, there were books and books stacked up in piles in that room. I took a peek at some of the titles to find that they were books about farms and other such locations found in TF2. I don’t know why, but I found that amusing.
There are pictures of things in development and posters of things past (one entire wall is lined with the classes of TF2) all over the walls, and statues and figures and other awesome things are absolutely everywhere. No matter where you turn you see something from the L4D universe, the TF2 universe, the Portal universe… it’s just insane. There’s so much stuff! And the coat hangers are pretty cool too; they’re all red valves haha.
Oh, one more random bit! We got to go into one of Gabe Newell’s old offices (it appears he likes to move every couple months haha) and it was just sooo cool. This office he converted into a place to display his knife collection. Yes, one of Gabe Newell’s passions is blades, and not just collecting. He knows how to make and maintain them and everything, which I think is pretty awesome. And boy, was that some collection… an entire wall was lined with shelves that were lined with different pocket knives and bigger blades and everything. Being someone who loves sharp objects myself, I was kind of in awe of it.
We talked about Dota 2 for a bit and I learned something really funny. Having never played the original Dota, I was not aware how taxing it could be… the strategy, the intenseness of it, how riled up everyone gets while playing it. Well, it seems that the development team has suffered from these rage-inducing factors of the game they’re making. See, every so often they have to put down the development tools and do some internal testing… and they get so mad at each other and totally hopped up on adrenaline and all that. And then, when the match is over and they know what’s working and what’s not working, they have to find some way to calm the heck down and go back into work mode… which is easier said than done. Erik told some awesome stories of how crazy everyone gets when they have to play test.
At the end of the tour us touring folks and the writers all got in a huge debate about piracy and how it’s hurting the industry. I didn’t say much, but it was still so entertaining to see everyone go at it so fiercely. And after hearing people in the industry who are affected by it argue both their side and the other side, I can confidently say I can see where both sides are coming from on the matter. Overall it was a great way to end an awesome tour, and while we didn’t get the usual treatment I’m glad that it was a snow day and Erik was the one to show us around and stuff.
So Erik, I doubt you’ll ever read this blog post, but on the off chance you do, THANK YOU SO MUCH.
I think that’s about it for random stuffs. Now on to the Team Fortress 2 specific stuff!
All the rooms in Valve in which people work are lined with whiteboard. I looked at the writing on the wall (lol) and saw stuff from the Halloween and Christmas updates, but above one person’s station there was a timeline kind of thing… it had a bunch of random stuff, but at the highest point in the wavy line there was a box pointing to it that said ‘pyrotime’ or something of the sort. Immediately I grew curious but didn’t ask anything… which worked because in the end, my unspoken question was answered. As it turns out, the final ‘Meet the’ video, Meet the Pyro, may be coming out sooner than later. It’s currently in the editing stage of production, and oh my gosh did I squeee internally when I heard that. There is no release date on it yet since the team that does the TF2 videos does the videos for every valve release, so if Dota needs a new trailer they have to put down Pyro for that, but still. It’s being edited, guys!
As well, and I won’t go into this much since they were sketchy to even mention it, but they’re slowly working on a new game mode that involves bots.
So in the Team Fortress 2 area, we’ve got a new game mode and Meet the Pyro coming down the pipe. Excitement!! Now, on to Portal 2 news!
I only really have one thing to mention in this area, but it’s pretty awesome and I’m looking forward to it. One of the upcoming DLC packages for the game won’t be a playable portion like the last one, but instead will be a level editor that we can use to make our own levels. You may say ‘oh, you can already do that with Hammer’ and to that I’d have to agree. But the thing is with this, is that it won’t use Hammer; it’s something entirely new. I’ve never used Hammer myself, but I’ve heard from quite a few people that it’s hard to use and even after years of playing with it, mastery doesn’t come easy. From the screenshots and posters on the wall that I’ve seen (I compared them to the workspace of hammer to see and stuff), it’s going to be eons easier to use. So we can look forward to a new and easier way to make Portal 2 maps in the future… I know I’m definitely going to have to try my hand at creating one or two.
Now, on to the merchandise news!
I have two pieces of merchandise news for you… products that will be coming sooner than later, if I’m correct. One is Team Fortress 2 themed. For those who’ve seen Meet the Medic (and by now I do hope you have, otherwise I’ll have to be majorly disappoint in you), you’ll find this one absolutely awesome. I found it sitting on one of the peoples’ monitors and we asked about it and found out that it’s a prototype and that the actual product should be shipping in the next year or so. It’s an Archimedes plushie, complete with zip tie on its leg and blood splatters. It’s so cute and awesome, and I want one. Can’t wait to see the finished product. The other is a new mug that’ll be rolling out, and this one is Portal 2 themed. It’s a mug shaped like a grenade that looks like a lemon. Yes, they made a lemon-grenade-mug. So. Much. Win.
And I think that’s more or less it, aside from the two little tidbits I’ll share RIGHT NOW.
Valve owns floors 4-8 of the tower and will, by the end of the year, own the ninth floor as well. The lobby is on the fifth floor… we went to all the floors but two. We didn’t go down to the fourth because I do believe that’s where all the merchandise is kept and shipped from and stuff, and toying around in there could be bad. The other floor we weren’t supposed to go to was the eighth floor because they’re doing top secret stuff up there. Top secret, no civilians allowed… are you thinking what I’m thinking? I know it’s pure speculation and might not be for reals, but it’s still fun to imagine and hope… Half-Life 2 Episode 3, anyone?
Since there was nobody there who knew about the swag bag stuff, Erik gave us his email and told us to email him about it. So I now have the email of one of the writers of Portal 2, and I hope to ask him some writing questions at some point… who better to learn from than someone in the industry, right? But that aside we picked up the swag bags on Monday; I think that the gal who usually does the tours felt really bad for not sending us an email saying there would probably be no tour, so she filled up the bags with more stuff than normal. I ended up getting two Valve glasses (the valve logo on one side and the formula for the decay constant on the other), a Wheatly keychain flashlight, a destroyed Glados iphone skin (which I’m trying to figure out what to do with, since I don’t have an Iphone), and an awesome Portal 2 shirt that says ‘do not inhale fumes no matter how good they smell’. I am a happy face.
Okay, that’s it. I now leave you with this picture. It was an awesome trip and I know that if I ever get the chance to tour again, well, I’ll jump on that!

Oh look, proof that Valve is full of bronies